#include "Transform.h"

using namespace Pantsu;

Transform::Transform() 
:
m_v3Position( 0.0f, 0.0f, 0.0f ),
m_v3Rotation( 0.0f, 0.0f, 0.0f ),
m_v3Scale( 0.0f, 0.0f, 0.0f )
{
	m_v3Position.X = 0.0f;
	m_v3Position.Y = 0.0f;
	m_v3Position.Z = 0.0f;

}

Transform::~Transform() {
}